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Free Impact Sound Effects: Hits, Thumps, Crashes and Breaks

Blunt thumps, metal clanks, hammer strikes, snapping sticks, crushed cans and smashing glass and plates. There are heavy disaster hits too, for trailers, fight scenes and games.

49 free hits & impacts sounds

Get 40 of them in one ZIP ↓

Get the Hits & Impacts kit

The top 40 of the 49 sounds on this page in one ZIP file (40 at most, and none over 2 minutes). It comes with a list of every sound and the license, and the file names have no spaces, so they drop right into a game engine or an editor.

Free for personal and commercial use, no sign-up. MP3 is the smallest. Want trimmed and mastered 24-bit WAVs? See the sound packs.

About these hits & impacts sounds

Somebody hitting the floor, a bat hitting a car door, a plate flying out of someone's hand. That's what impact sound effects are for. Some are small and dry, like Stick Breaking in the Woods and Crushing a Pop Can. Others are heavy and processed, like Disaster and Thump. Metal Clank and Hammer Strikes on a Spoon are the bright, ringing ones. Yeeting the Plate is for when something breaks, and so is Potion Drink and Glass Smash. In a game they tell the player a hit landed. In a scene they mark a moment or make an action beat hit harder.

Start with the material on screen. Wood, metal, glass and flesh each hit and fade in their own way. People notice when a metal clank lands on a wooden crate. Then figure out the size. A single sharp hit fits a punch or a dropped tool. A long tail with some rumble fits something big collapsing. For games, go for clips that start fast and have under 300 milliseconds of tail, so repeated hits don't pile up. Trailers want the opposite, something that swells in slowly so you can start it before the cut. If you're not sure, download two or three and play them against the picture at full volume.

Stacking a few sounds is how hits get big. Put something bright on top, like Metal Strikes, so the hit is clear. Add a middle sound for the object and a low sub hit so you feel it. Slide the sub a few milliseconds late to keep the front of the hit sharp. Line the hit up with the first frame of contact, not the frame before. Compress with a slow attack so the first spike gets through. A short gate or a quick fade by hand cleans up extra room sound at the end. If the same hit repeats, change the pitch a semitone or two. Move the start point a little too, so it doesn't sound robotic.

Every sound here is free for personal and commercial projects, with no credit required. Read the license.

A new sound every day on YouTube

A new sound effect goes up on the Daily Sounds YouTube channel every day, and it shows up here soon after it goes public. Subscribe if you want to hear them first.

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