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Free Human Sound Effects: Breathing, Voices and Reactions

Breaths, coughs, grunts and yelps, cracking knuckles, karate screams, cheering, whispers and Ho Ho Ho. And there are cigarette draws, oxygen mask breathing and spoken clips for characters, games and comedy.

69 free human & voices sounds

Get 40 of them in one ZIP ↓

See all 69 human & voices sounds →

Get the Human & Voices kit

The top 40 of the 69 sounds on this page in one ZIP file (40 at most, and none over 2 minutes). It comes with a list of every sound and the license, and the file names have no spaces, so they drop right into a game engine or an editor.

Free for personal and commercial use, no sign-up. MP3 is the smallest. Want trimmed and mastered 24-bit WAVs? See the sound packs.

More human & voices sounds, A–Z

About these human & voices sounds

Human sound effects show what somebody's going through in a way music and background sound can't. For breathing there's Inhale and Exhale Breathing and Oxygen Mask Breaths. Grunt, Agony Yelp and Karate Screams are the effort and pain ones. Then everyday sounds like Cough and Cracking Knuckles. Some are voice clips too. Loud Yay is for reactions. Let Me Whisper in Your Ear works for close, quiet moments or funny ones. Ho Ho Ho is for the holidays, and French Person Speaking works as background chatter.

Pick the voice before you pick the sound. Age, gender and how hard somebody's pushing are obvious on a scream or a grunt. A mismatch pulls people out faster than a missing sound would. Think about how big the reaction should be. A light exhale works for tension and a full yelp works for an injury. Use the loud one too early and you've got nowhere left to go. For games, grab several versions of the same action so repeated hits or jumps don't sound identical. Breathing works best when it's as long as the shot. Go for a longer take you can trim, not a short loop you have to repeat.

Match how close the recording sounds to how close the camera is. A close breath under a wide shot feels wrong. So roll off some of the highs and add early reflections to push it back. Shifting the pitch one or two semitones lets you get several different voices out of one person. Go too far and the formants give it away, so use a formant-preserving shifter if you have one. Put breaths in the gaps between lines, not under them. And watch for pops and mouth clicks, since close recordings pick those up easily. A high-pass at 100 Hz and a light de-clicker clean up most takes.

Every sound here is free for personal and commercial projects, with no credit required. Read the license.

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A new sound effect goes up on the Daily Sounds YouTube channel every day, and it shows up here soon after it goes public. Subscribe if you want to hear them first.

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